Hustle EmpireBuild a business

Six ways in

Which empire are you building?

A path is an identity, not a class. It changes the trade the game suggests, the business it names next and the progress it counts. Every one of the 46 businesses stays openable whichever path you pick — that is what makes the choice about who you want to be, rather than what you are allowed to touch.

Below each path: the real starting bonus, where it grows fastest, what it does that the others do less well, and what the first hour feels like.

Run the city's favourite brands

Hospitality Mogul

Turn one food counter into the street's favourite name.

Turn a small food counter into the name the whole street trusts with lunch.

Starting bonus
Claim Street Food & Meals and your food stall opens one level higher, with 6 × Garden Salad already on the shelf and cooking speed at level 2.
Fastest growth area
Selling straight to customers: Café, Restaurant, Catering Kitchen.
Unique advantage
Its best finished good is Garden Salad at about 95% gross margin on supplier prices.
Your first hour
Reach profitability on a bakery: it is the cheapest door on the path at $14.00, and Food Stall is already open.

Early game

Start from Food Stall — free to open, stocked for the first sale.

Mid game

Add food stall for Garden Salad at about 95% margin, and sell it through 3 counters.

Late game

Own the whole path — 5 businesses, up to the restaurant at $22.00 — and supply the counters that sell the finished goods.

Feed the nation

Agriculture Magnate

Grow what every kitchen in town needs.

Grow what every kitchen in town needs, then process it before anyone else can.

Starting bonus
Claim Agriculture & Growing and your farm opens one level higher, with 6 × Produce Box already on the shelf and farming efficiency at level 2.
Fastest growth area
Making goods other businesses buy: Farm, Dairy, Produce Workshop.
Unique advantage
Its best finished good is Canned Tomatoes at about 93% gross margin on supplier prices.
Your first hour
Reach profitability on a farm kitchen: it is the cheapest door on the path at $9.00, and Farm is already open.

Early game

Start from Farm — free to open, stocked for the first sale.

Mid game

Add produce workshop for Canned Tomatoes at about 93% margin, and sell it through 0 counters.

Late game

Own the whole path — 8 businesses, up to the dairy at $15.00 — and supply the counters that sell the finished goods.

Own the stores everyone visits

Retail Chain Owner

Build a chain of successful stores.

Buy well, price better, and put your name over every counter on the high street.

Starting bonus
Claim Retail & Trade and your shop opens one level higher, with 6 × Garden Salad already on the shelf and merchant skills at level 2.
Fastest growth area
Selling straight to customers: Shop, Grocery Shop, Convenience Store and 3 more.
Unique advantage
Its best finished good is Snack Pack at about 97% gross margin on supplier prices.
Your first hour
Reach profitability on a convenience store: it is the cheapest door on the path at $11.00, and Shop is already open.

Early game

Start from Shop — free to open, stocked for the first sale.

Mid game

Add convenience store for Snack Pack at about 97% margin, and sell it through 6 counters.

Late game

Own the whole path — 6 businesses, up to the building materials shop at $26.00 — and supply the counters that sell the finished goods.

Control the flow of commerce

Logistics King

Own the warehouses and the routes everything moves on.

Keep the warehouses and the routes, and every product moves through your network.

Starting bonus
Claim Logistics & Delivery and your delivery opens one level higher, with 6 × Produce Box already on the shelf and route planning at level 2.
Fastest growth area
Making goods other businesses buy: .
Unique advantage
It is the only path whose businesses can run courier contracts. Its 5 businesses add storage, which is what makes standing supplier orders cheaper.
Your first hour
Reach profitability on a warehouse: it is the cheapest door on the path at $16.00, and Delivery is already open.

Early game

Start from Delivery — free to open, stocked for the first sale.

Mid game

Fill the middle of the chain: Warehouse, Produce Wholesaler, Food Distributor.

Late game

Own the whole path — 7 businesses, up to the cold storage at $28.00 — and supply the counters that sell the finished goods.

Build the things everyone needs

Industrial Titan

Build the goods every other business resells.

Build the workshops and factories, then supply the businesses that resell your work.

Starting bonus
Its 16 businesses are opened with cash you earn. No trade is tied to this path, so the stock you start with comes from the starter businesses.
Fastest growth area
Selling straight to customers: Vehicle Repair Garage, Refrigeration Repair, Solar Installation and 4 more.
Unique advantage
It holds the most counters of any path (7), so more of the chain ends at your till.
Your first hour
Reach profitability on a packaging workshop: it is the cheapest door on the path at $10.00.

Early game

Start by earning the opening cost; nothing on the path is given away.

Mid game

Add construction company for Building Work at about 89% margin, and sell it through 7 counters.

Late game

Own the whole path — 16 businesses, up to the construction company at $32.00 — and supply the counters that sell the finished goods.

Shape markets through technology

Tech Entrepreneur

Sell the services other businesses cannot run without.

Build the products, books and campaigns other businesses cannot run without.

Starting bonus
Its 4 businesses are opened with cash you earn. No trade is tied to this path, so the stock you start with comes from the starter businesses.
Fastest growth area
Selling straight to customers: Bookkeeping Practice, Marketing Agency, Business Software.
Unique advantage
Its best finished good is Software Licence at about 93% gross margin on supplier prices.
Your first hour
Reach profitability on a studio: it is the cheapest door on the path at $12.00.

Early game

Start by earning the opening cost; nothing on the path is given away.

Mid game

Add business software for Software Licence at about 93% margin, and sell it through 3 counters.

Late game

Own the whole path — 4 businesses, up to the business software at $20.00 — and supply the counters that sell the finished goods.